Dr Florian Weidner they/them

Photo of Dr Florian Weidner
Embodied Interaction in Extended Reality

Lecturer in HCI

School of Computing Science
Research interests:
Augmented Reality, Virtual Reality, Interaction Techniques, Virtual Humans, Avatars, Embodied Agents, Human-AI Interaction, Productivity, Social Presence, Remote Collaboration
Research fields:
Human-Computer Interaction, Computing Science, Psychology, Cognitive Science, Social Psychology, Computer Graphics, Computer Vision, Machine Learning, Human Factors, Design, Sociology, Ethics, Law, Organizational Studies, Health Sciences, Digital Arts
Why do you want to join the DiveIn community?
DiveIn’s model of building PhD projects around diverse, interdisciplinary teams matches how my XR research works in practice. Understanding how people communicate through avatars, use their gaze, or work in virtual spaces requires psychology, design, engineering, and the social sciences as much as it does computing. I want to co-supervise projects with colleagues outside computing science and learn from them. I also want to help students from non-traditional backgrounds enter immersive technology research, a field that still recruits from a narrow pool.
Personal profile:

I am a Lecturer in Human-Computer Interaction in the School of Computing Science and a member of the GIST section. I believe extended reality (XR) can bring people closer together, wherever they are, and make computing more enjoyable, effective, and woven into everyday life. Imagine sharing a room with a distant friend, collaborating with colleagues as if you were side by side, or meeting a helpful virtual guide. My research works toward that future and draws on what we have learned from earlier technologies such as social media, so that XR is built with wellbeing, privacy, and genuine human connection in mind from the start.

In particular, my group studies how gaze, gestures, and the body serve as input in augmented and virtual reality. We also study how avatars and virtual humans shape communication between remote people, and how AI agents change social interaction in virtual spaces. We build systems and evaluate them in controlled user studies, often with eye tracking and motion capture. The group includes several PhD students working on ergonomics in head-mounted displays, social XR, and haptics in augmented reality. We publish in top venues such as IEEE VR, ISMAR, and ACM CHI.

Questions around embodied interaction cannot be answered from computing alone. I would like to collaborate with:

  • psychology and public health on loneliness and well-being
  • neuroscience on social perception
  • engineering on sensing and tracking
  • design and the arts on immersive experiences
  • law and ethics on privacy and platform governance

Possible DiveIn projects include:

  • Virtual workspaces that make remote and hybrid teams as productive and connected as co-located ones
  • Everyday XR, such as smart glasses and passthrough AR, that people can use comfortably and safely throughout the day
  • Avatars and gaze cues that make remote communication feel natural and help people stay in touch across distance
  • AI agents that support collaboration in shared XR spaces, as assistants, facilitators, or teammates

As a supervisor, I am closely involved early on and step back as students gain confidence. I expect students to shape their own agenda by their second year and encourage them to publish and present early.

Through the XR Hub Scotland, I connect academia, industry, the arts, and the public, which opens immersive technology research to people who would not otherwise encounter it.

Outside work, I spend most of my free time on a gravel or mountain bike.

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